#pragma once
#include "TBasisLib_2.h"


class TPlane : public TPlaneShape
{
public:
	bool	Render();
	void	SetTexture( ID3D10ShaderResourceView*	pTextureRV,
						ID3D10EffectShaderResourceVariable* pShaderResource);
public:
	TPlane()
	{
	};
	virtual ~TPlane()
	{
	};
};

class Intro
{
public:
	ID3D10Device* m_pd3dDevice;

	TPlane*		m_pPlaneIntro;

	bool SetDevice( ID3D10Device* pd3dDevice = NULL);

public:
	bool	Init();
 	bool	Frame();
 	bool	Render();
 	bool	Release();


public:
	Intro(void);
	~Intro(void);
};
